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Play madness project nexus 2
Play madness project nexus 2







The 1.5 update was released on April 5th, 2012.

  • In Arena Combat Mode, the current wave is now shown on the arena wall.
  • Consequently, all Story Mode save data before this update was deleted.
  • Arena Combat Mode now shows total career kills/waves.
  • play madness project nexus 2

    The 1.4 update was released on March 28th, 2012. The 1.3 update was released on the same day, and fixed various bugs.

  • Highest Wave reached and Kill Count stats were added to Arena Combat Mode.
  • 15 Medals, a.k.a achievements, were added to the game.
  • The 1.2 update released on March 25, 2012. (Source: Madness Combat Wikia) Revisional Differences 1.2 Seems like they don't want you to use this weapon.Ī fitting description for the Severed Head weapon. HOW DID YOU GET THIS? THIS DOES NOT BELONG TO YOU.

    play madness project nexus 2

    The fact that you have this means I hate you.Ī friendly description for the Mega Hammer weapon. Sanford's signature weapon is unobtainable in Arena Combat mode, but it has a description for it nonetheless. The Electro Cannon from Episode 1.5 has a description, which cannot be seen in game due to not appearing in Arena Combat mode.Ī unique weapon meant for close-range combat, and closing that distance from afar. Unused Text Weapon Descriptions An experimental Nexus weapon that never made it past the prototype phase. Given how it has no damaged sprites, this may suggest that this weapon was scrapped quite early in development. Wouldn't be too farfetched, given a few enemies do spew yellow blood when massacred.Īn unused weapon that would've most likely be a weaker version of the Baseball Bat weapon. Notably, the red paint is missing, which suggests that these 'paint' colors might've been planned to actually be the blood color of their respective color.

    play madness project nexus 2

    Located near the two scrapped belt colors are some unused paint that was likely related to the squadmate system. It is used in the previous game, Madness Interactive, but it goes unused in this game. A simple melee weapon that was probably better for throwing than bludgeoning.Ī urinal that would've been used as a melee weapon. It has infinite ammo like it's appearance in Madness Interactive, which may be why it was made unusable by the player.Ī severed head. Like the Mega Hammer, this weapon is used by the GO元M Mk2 enemies in Story Mode, but cannot be equipped by the player. Also, it has a ridiculously high defensive stat at 9999999.Ī minigun. Oddly, it is registered as a blunt weapon instead of a bladed weapon, meaning it will only push back and damage enemies rather than cut them. The enemies known as GO元M Mk2 do use this weapon, but it cannot be equipped by the player by any normal means, though can be acquired via hacking the game. Despite being called the 'Mega Hammer,' this looks more like some sort of homemade axe more than anything.









    Play madness project nexus 2